Autumn 1944 in a shattered Dutch town. British Army forces are tasked with extracting a wounded paratrooper who holds crucial intelligence on upcoming German counter-offensives. The SS have moved into the village ruins to capture or kill him. Time is running out.
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The Vickers set up in the crater. |
The battle opened under a leaden sky. British infantry crept into position while a Vickers machine gun team set up in a smoldering shell crater overlooking the town's central avenue — the paratrooper was believed to be wounded and positioned down the road. As the Vickers team adjusted their sights, a Kubelwagen sped into the battle and fired from the far side of town. The first burst tore through the crater’s edge, mowing down the team. Only one shaken private survived, his loader crumpled beside him.
Down the main street, a British 6-pounder anti-tank gun was wheeled into position by a sweating crew. Its barrel locked down the rubble-strewn road — guarding the paratrooper’s last known position. Then came the low rumble of tires and armored plates. A Humber Armored Car rolled forward, firing a shot at the Kubelwagen that had pinned the Vickers team. The round smashed into a wall just wide of the mark, kicking up dust but leaving the vehicle intact.
As the firefight escalated, SS and British troops exchanged fire with varying levels of success. The buildings provided cover British officers radioed for an artillery strike, coordinates already pre-sighted onto the German-occupied buildings. But word came back: the artillery battery was engaged with fighting elsewhere on the front — no support was coming for this battle. The mission now depended on raw courage.
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The British make contact with the Para! |
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Panzer IV crashing through the rubble |
With the Germans repositioning, the British infantry squad sprinted down the avenue, bullets buzzing past like angry wasps. A 20mm Flak gun barked from a nearby woods. LMGs and rifles opened up from shattered windows. Bodies dropped left and right — only Sergeant Whitlow, bloodied and limping, reached the collapsed building where the paratrooper lay moaning in the dust.Without hesitation, the sergeant threw the wounded man over his shoulder and sprinted back through hellfire. Germans fired wildly, panic setting in as they realized their prize was slipping away.
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The lone Sergeant Whitlow makes it back to the Bren Carrier |
The British extracted the paratrooper. The intelligence was recovered. The Germans had thrown everything they had into the fight — but their panic, inexperience, and lack of coordination cost them dearly.
Another great game of Bolt Action! This was our second game with the 3rd edition rules and went quite well. I think the rules are pretty good though shooting is a lot deadlier now, with small teams being quite easy to pin down and eliminate even when in buildings or behind cover, something which was much harder in 3rd edition. As is the case with bolt action, there was some amazing moments told by the dice such as the British officer making a snap to order to essentially win the game only to roll 2 6's on the order test and go down instead!! As well the artillery barrage never arriving despite the 2 dice roll thanks to the British special rule!!
As always, looking forward to the next game.
Signing out,
Chewie.