Tuesday, March 4, 2025

Scenario 7: The Airborne Retreat

Monday 25th September 1944. It is clear that the British 1st Airborne Division can no longer hold out at Oosterbeek. After over a week of brutal fighting, the paratroopers are exhausted—low on ammunition, food, and medical supplies, with many wounded left behind in makeshift aid stations. Despite their courage and determination, XXX Corps had failed to break through to Arnhem in time, and the division had been reduced to a fraction of its original strength. The British Airborne have no choice but to try and stage a retreat back over the Rhine River to meet up with the allied forces awaiting them. However, the Germans will not let them leave quietly and are gearing up for a final assault to crush the final hold out of paratroopers and bring an end to Operation Market Garden.

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A group of survivors from the Arnhem Operation arriving at Nijmegen after the evacuation and having their first drink.

Scenario- Rearguard Action: The German player must try to pin the enemy and destroy him before he can make a withdrawal to a more favourable location, and also needs to push his troops on as quickly as possible to prevent the enemy regrouping. The British player scores 1 point for each enemy unit
destroyed, and for each unit that retreats off the board, but loses 1 point for each unit that is Down at the end of the game. The German force scores 1 point for each enemy unit destroyed and 1 for every unit that is within 6” of the opposing edge of the table. The British player cannot move units off the board until turn 4.

Forces:

British 1st Airborne:

Captain + Man (Veteran)

Artillery Observer (Veteran)

Paratroop Section:
5 Infantry LMG and loader  + Seargent with SMG (Veteran).

Paratroop Section:
5 Infantry LMG and loader  + Seargent with SMG (Veteran)

Paratroop Section:
5 Infantry LMG and loader  + Seargent with SMG (Veteran)

Paratroop Section:
5 Infantry LMG and loader  + Seargent with SMG (Veteran)

Medium Machine Gun Team (Veteran).

PIAT team (Veteran)

Sniper Team (Veteran) 

British Airborne Jeep (Veteran)

363rd Infantry Division:

2nd Leutnant + Man (Regular)

Heer Grenadier Squad:
6 infantry, 1 panzer faust + Seargent with SMG (Regular)

Heer Grenadier Squad:
6 infantry, 1 panzer faust + Seargent with SMG (Regular)

Heer Grenadier Squad:
6 infantry, 1 LMG + Seargent with SMG (Regular)

Medium Machine Gun Team (Regular)

Sniper Team (Regular)

Flamethrower Team (Regular)

Kubelwagen (Regular) 

Sdkfz 251/1 Half-track (Regular)

SdKfz 234/2 Puma (Regular)

Special Rules: 

Ready for action: The British know full well that the Germans will be here any moment to drive them out. In anticipation the British force can start with 2 units in Ambush.

The final installment for our campaign - Will the Brits make it out? Very keen to play out the final event of Operation Market Garden and conclude our Operation Market Garden Campaign!

Signing out,

Chewie.


Friday, January 31, 2025

Battle Report: German attack on the Oosterbreek Perimeter

Bolt Action Battle Report: German attack on the Oosterbreek Perimeter

A Stug III leads the assault into the perimeter.
The British 1st Airborne Division had been holding the Oosterbeek perimeter for days, battered, hungry, and desperately low on ammunition. Captain McGregor, a veteran leader, moved between the makeshift strongpoints, inspiring his men to hold firm against the coming storm. Across the fields, the men of the SS Panzer Corps prepared for another push, knowing that time was running out—XXX Corps would arrive soon, and if they failed to crush the paratroopers now, they might lose their chance forever.

Caught alone in the street - McGreggor is cut down!
 

The attack started with an earth-shattering roar as tank shells crashed into the buildings, sending debris and dust cascading down onto the dug-in British defenders. As the Germans advanced, the paratroopers fired wildly from windows and foxholes, cutting down the first wave of attackers. But the sheer weight of fire was overwhelming, and the defenders knew they couldn’t hold out forever.

From a half-collapsed rooftop, a British sniper took careful aim and fired, pinning down a squad of SS fanatics. Meanwhile, Polish artillery from across the Arnhem River let loose, hammering the advancing Germans. However, with the battle so close, some British soldiers were shaken by the near-friendly fire. Captain McGregor dashed across the broken street, shouting orders and urging his men to stand fast. Just as he reached the cover of another house, an SS Leutnant von Schnitzel leveled his StG44 and fired a merciless burst. McGregor staggered as bullets tore through him, crumpling to the ground. His men, already on the brink, felt the loss like a hammer blow—but they gritted their teeth and fought on.

Partisans charge the SS Leutnant!

Elsewhere, a squad of paratroopers rushed into a building, seeking cover—only to find themselves face-to-face with a group of exhausted but hardened German grenadiers. The room exploded in a wicked burst of gunfire, and within seconds, the British troopers lay dead, their bodies slumped against the walls.

Suddenly, from the basement of a ruined house, a small group of Dutch partisans emerged, wielding old rifles and makeshift weapons. Their eyes burned with vengeance as they charged straight for the SS Leutnant, dragging him into a brutal melee. The fight was short and vicious—the officer was beaten down, his body left in the street. But the partisans' victory was fleeting, as a nearby MG42 squad cut them down moments later.

At the height of the fighting, a German mortar team dialed in on the British machine gun nest, which had been stubbornly holding a garden on the outskirts of town. A single shell screamed down from the sky and landed dead-on—when the dust settled, nothing remained of the MG team. The British line wavered; they were on the brink.

A direct hit on the MG team in the garden!

Both sides were exhausted, their ranks thinned, their ammunition running dangerously low. Though the Germans had failed to break through completely, they had inflicted a mortal wound on the British defense. With Captain McGregor dead and the machine gun positions neutralized, the paratroopers knew their time in Oosterbeek was running out.

As night fell, the SS forces pulled back to regroup, preparing for another attack. But the British knew they wouldn’t last much longer. The battle had ended in a draw—but for the British paratroopers, it was a battle they could not afford to fight again.


An absolutely cracking game of bolt action! The end result was 6 points each side and our first draw in a game. It literally came down to the last few dice rolls from the German side to see if they could kill the last few paratroopers holding one of the houses. Much like real life, it was a brutal, hard-fought engagement, and though the British held the perimeter for now, the writing was on the wall. Operation Market Garden was nearing its bitter end!
Signing off

Chewie

Saturday, January 25, 2025

Scenario 6: German attack on the Oosterbreek Perimeter

 Thursday 21st of September 1944. After the British 1st Airborne Division had established a defensive perimeter around the village of Oosterbeek, just west of Arnhem, they faced relentless assaults from German forces attempting to dislodge them. The perimeter was crucial as it provided the British with a fallback position and a chance to link up with the advancing XXX Corps.

The German attacks were spearheaded by elements of the 2nd SS Panzer Corps, including tanks, artillery, and infantry. These forces, supported by heavy firepower, launched repeated assaults on the British positions, hoping to crush the resistance and eliminate the bridgehead on the north side of the Rhine. The British defenders, outnumbered, undersupplied, and exhausted,hold on desperately waiting for XXX corps to arrive. Will they make it?


The Story Of Operation 'Market Garden' In Photos | IWM
British Airborne hunker down and await relief from XXX corps.


Scenario: The German player needs to drive the British out of the buildings and the defender needs to prevent that from happening. The British player gets 2VP for each building held at the end of turn 6. The German player gets 1VP for each British unit destroyed.

Forces:

British 1st Airborne:

Captain + Man (Veteran)

Artillery Observer (Veteran)

Paratroop Section:
6 Infantry LMG and loader  + Seargent with SMG (Veteran).

Paratroop Section:
6 Infantry LMG and loader  + Seargent with SMG (Veteran)

Paratroop Section:
6 Infantry LMG and loader  + Seargent with SMG (Veteran)

Medium Machine Gun Team (Veteran).

PIAT team (Veteran)

Sniper Team (Veteran)

Dutch Resistance Squad (Inexperienced)  

2nd Panzer Corps:

2nd Leutnant + Man (Regular)

Waffen SS squad:
6 infantry, 2 assault rifles 1 panzer faust (Fanatics)

Heer Grenadier Squad:
5 infantry, 1 panzer faust + Seargent with SMG (Regular)

Heer Grenadier Squad:
5 infantry, 1 panzer faust + Seargent with SMG (Regular)

Medium Machine Gun Team (Regular)

Medium Mortar Team + Spotter (Regular) 

20mm Flak Gun (Regular)

Stug III (Regular)

 

Special Rules: 

Local Support: The British receive a free dutch resistance squad which must be held in reserve.


The next installment for our campaign! Very keen to play out the final days of Operation Market Garden and see what the dice have in store for us!

Signing out,

Chewie.

Friday, January 10, 2025

Battle Report: 107th Panzer Division Assault on the Son Bridge

 

Bolt Action Battle Report: The 107th Panzer Division Assault on Son Bridge
September 20th, 1944

The fields and roads surrounding the Son Bridge were eerily quiet as dawn broke. Dug into defensive positions on the northern side of the bridge, the American paratroopers of the 101st Airborne Division braced for the inevitable assault. Across the canal, the rumble of engines and clatter of tank tracks echoed ominously—elements of the 107th Panzer Brigade were on the move. This would be a fierce contest for control of this crucial crossing in Operation Market Garden.

The German Panzers assault

The German armor surged forward, a mix of Panzer IVs and StuG IIIs leading the charge, flanked by halftracks brimming with Panzergrenadiers. Shells and bullets rained down on the American positions, but the paratroopers held firm in their dugouts, trenches, and bunkers. Thanks to their prepared defenses, the withering German fire proved ineffective, with ricochets and explosions sending dirt and debris flying but failing to dislodge the defenders.

The Americans responded with disciplined small-arms fire and sporadic bazooka shots, keeping the advancing German forces at bay.

As the pressure mounted, a US radio operator frantically called for air support. Minutes later, the distant roar of engines grew louder, and a P-47 Thunderbolt swooped down through the clouds. The fighter-bomber released its payload directly onto a Panzer IV attempting to cross the riverbank. The explosion disabled the tank’s tracks, leaving it immobilized on the water’s edge. Despite being a sitting duck, the Panzer IV’s turret continued to rotate, spitting shells at the Americans in the trenches.

The Americans under fire in their positions

Seizing their moment, a squad of Panzergrenadiers charged the newly constructed Bailey bridge, braving torrents of gunfire from the Americans and even a strafing run from the P-47. Reaching the far side, the Germans stormed into a trench occupied by a US bazooka team. A young private, armed only with his bazooka and raw determination, fought off the charging grenadiers in brutal hand-to-hand combat. Swinging the empty tube like a club, he dispatched one soldier after another, forcing the surviving Germans to flee in disarray. Bloodied but unbowed, the private held his ground, his actions likened to a rock standing unbroken against a crashing wave.

The Stug is knocked out by XXX corps armor.
Meanwhile, a German flamethrower team miraculously survived waves of American fire. Dodging machine gun bursts, tank shells, and rifle fire, they managed to find cover just short of a critical bunker housing several American paratroopers. The German commander barked the order to light the flame and eliminate the defenders inside. But as the operator raised the flamethrower, his courage failed. The sight of the gun barrels trained on his position, coupled with the horrors of war, proved too much. The young soldier froze, refusing to carry out the attack. The German officer shouted in frustration, but it was too late—the opportunity had passed.

The Americans hold the bridge!

As the battle reached its crescendo, the roar of British engines signaled the arrival of XXX Corps. A Sherman tank platoon emerged behind the German lines, having broken through to reinforce the Americans. The Sherman, led by an ace crew, made quick work of the German armor. The StuG III erupted in flames, its crew scrambling for safety. The immobilized Panzer IV on the riverbank was finally silenced by a well-placed round. The German halftracks, caught in the open, were shredded by the tanks withering fire.

With their armor destroyed and reinforcements overwhelmed, the German assault faltered. Colonel Von Schnitzel, realizing the day was lost, reluctantly gave the order to retreat. His troops scattered back across the fields, leaving the battered but victorious paratroopers to emerge from their bunkers and trenches.

The Americans regrouped on the Bailey bridge, their battered uniforms caked in mud and soot. As the last of the German forces retreated into the distance, a cheer erupted among the paratroopers. They had held the bridge against overwhelming odds, ensuring the advance of Allied forces deeper into
occupied Holland!

Another great game of bolt action with a convincing allied win! The game played out much like the historical events of the Son Bridge assault. The 107th Panzer Brigade made a valiant attempt to seize the crossing, but the arrival of British XXX Corps turned the tide. The combination of American grit and British firepower proved too much for the German attackers. There's something fun about playing a historical battle out and having it resolve much the way that it did on the actual day in history!


Looking forward to our next game of this campaign where the British paratroopers in Arnhem must hold on against all odds.

Signing out,

Chewie

Monday, December 9, 2024

Scenario 5: 107th Panzer Assault on the Son Bridge

Background: September 20st 1944, after the initial destruction of the Son bridge over the Wilhelmina Canal and the Allied success in constructing a Bailey bridge to allow XXX Corps to continue their advance, the Germans mount another concentrated effort to disrupt the Allied supply lines and delay their progress toward Nijmegen and Arnhem. German infantry and tanks advanced toward the bridge under the cover of smoke and suppressing fire while the 101st Airborne Division, who had been tasked with defending the bridge and its approaches, quickly sprang into action to repel the assault. Will the Americans be able to hold on until reinforcements arrive or will the Germans capture the bridge and halt the entire operation?

Baily bridges allowed the allies to rapidly pass rivers and canals.

Scenario: 

Forces:

107th Panzer Division:

2nd Lieutenant + man (Regular)

Heer Grenadier Squad (Regular)
NCO with SMG + 5 rifles (1 Panzer Faust)

Heer Grenadier Squad (Regular)
NCO with SMG + 5 rifles (1 Panzer Faust)

Sturmpioniere Squad (Regular)
NCO with SMG + Flamethrower & loader + 3 rifles.

Heer Grenadier Squad (Regular)
NCO with SMG + 2 assault rifles (1 Panzer Faust)

Panzerschreck Team (Regular)

Motorcyle with Machine-gun side car (Regular)

Panzer IV Ausf H

StuG III 

Sdkfz 251/1 Half-track

101st Airborne Division:

2nd Lieutenant + man (Veterans)

US Paratrooper Squad (Veterans)
NCO with SMG + 3 rifles + LMG and loader.

US Paratrooper Squad (Veterans)
NCO with SMG + 3 rifles + LMG and loader.

US Paratrooper Squad (Veterans)
NCO with SMG + 3 SMGS + 2 rifles.

US Air Observer (Veteran)

British Infantry Section (Regular)
NCO with SMG + 7 rifles 

British Infantry Section (Regular)
NCO with SMG + 7 rifles

Bazooka Team (Veterans)

Heavy Machine Gun Team (Veterans)

M3 37mm Anti-Tank gun Team (Veterans)

M3A3 Stuart Tank (Regular)

M4A1 Sherman Tank (Regular)

Mission Objectives: 

The German forces must seize the Baily bridge over the Wilhelmina canal. The German player gets 1 VP for every US Unit destroyed and 5 VP if they control the bridge at the end of the game. The US player gets 2 VP for every German unit destroyed.

Special Rules: 

Wait for XXX Corps!: The Guards Armoured Division and supporting units from XXX Corps moved to reinforce the 101st Airborne during the battle but it took them a while to get there! The British Infantry and tanks must be held in reserve and can only begin to enter the field from turn 3. 

Looking forward to playing out this armor heavy scenario in a cracking game of bolt action!


Signing out,

Chewie.

Friday, November 22, 2024

Review: RKX Miniatures 3D printed by OzWargaming

I wanted to share my thoughts on something new I recently tried for my Bolt Action armies: 3D printed models. I’ve been hearing a lot about how 3D printing is taking the wargaming community by storm, so I decided to dive in and see what all the fuss was about. For this experiment, I purchased a mix of British and German models from OzWargaming, featuring sculpts from RKX Miniatures’ 28mm WWII range. Here’s my review and honest thoughts on this experiences 

This was my first time working with 3D printed miniatures. As someone who’s used to the crisp sculpts of Warlord Games and Rubicon’s plastic kits, I wasn’t entirely sure what to expect. The models I received were nicely detailed and mostly to scale with Bolt Action miniatures, which was a pleasant surprise. For example, I tried mixing a 3D printed gunner and machine gun with loaders from Warlord Games’ British/Canadian Infantry Plastics, and the result was surprisingly seamless—the figures blended together nicely.

However, the 3D prints weren’t without issues, so let’s break things down.

  • Scale Compatibility: For the most part, the scale of the 3D printed figures works well alongside Bolt Action minis. This was particularly noticeable with infantry pieces, where I could mix and match components with no glaring size discrepancies.

 

The middle model is a 3D print from RKX minis and the other 2 are Warlord plastics

 

  • Detail: The sculpts themselves are decent, with a good level of detail on weapons, uniforms, and equipment. The models capture the essentials of WWII-era soldiers nicely.

Unfortunately, the 3D printed models fell a little short when compared to traditional plastic kits. Here are the main issues I ran into:

  1. Textured Finish: One drawback for me was the slightly textured surface of the models. While this texture largely disappears after priming and painting, it’s not as smooth as Warlord or Rubicon plastics, and that initial difference was noticeable.

  2. Brittle Material: The resin/plastic material used in the 3D prints felt brittle compared to traditional plastic kits. This is a major concern for wargaming miniatures, as they’re handled frequently during games. I worry about long-term durability, especially when it comes to thinner parts like gun barrels. E.g. the Bren Carrier was shipped to me with damaged tracks and it's not easy to fix.

  3. Print Quality Issues: While the detail on most models was solid, there were a few noticeable flaws. For instance, the Flak 30 model I received had a wonky wheel that I couldn’t ignore. These imperfections can be frustrating, especially for those of us who love precision in our armies.

     

    Left: Wonky wheel, Right: Good wheel.

     

  4. Scaling Problems: One particular issue I noticed was with the crew for the Universal Carrier. The crew models were noticeably smaller in scale compared to the infantry figures. While this isn’t unique to 3D prints (Rubicon and Warlord tank crews also suffer from this problem), it’s still worth mentioning.

    Notice how much bigger the warlord model is compared to the crew

     

Overall, my first experience with 3D printed miniatures has been... fine. They’re OK, but they didn’t blow me away. For someone with their own 3D printer setup, this would be a fantastic and affordable way to bulk out armies or create rare units that aren’t readily available from traditional manufacturers. However, as a one-off purchase, I personally prefer the quality and reliability of Warlord Games, Rubicon, or Tamiya models over 3D printed minis.

That being said, if you’re on a budget or looking for something specific that isn’t sold elsewhere, 3D printing could be a great option. For me, though, I’ll be sticking to the tried-and-true plastic kits for now.

Signing off,


Chewie

Friday, November 8, 2024

Battle Report: Crossing the Waal

 Battle Report: Crossing the Waal

Operation Market Garden, September 20th, 1944

“Hold your nerve, boys! We’ve got to take that bridge!” shouted  Sergeant Leeroy Jenkins from the 504th Parachute Infantry Regiment as the rubber boats pushed off into the cold, churning waters of the Waal River. Bullets hissed and snapped over the river like deadly rain, and shells from German mortars crashed into the water, sending towering geysers skyward.

The Americans advance up the river bank!
The American paratroopers strained at their paddles, using rifle butts and even helmets to propel their fragile boats. The crossing was chaos—boats shattered, men thrown into the water—but the Americans pressed on. Finally, the first wave hit the northern riverbank under a storm of German machine gun fire.

As the Americans leaped out of the boats and scrambled up the embankment, German defenders opened fire from their entrenched positions. Machine gun nests sprayed deadly bursts, and grenades were lobbed down onto the advancing paratroopers. Despite the withering fire, the Americans pushed through, determined to establish a foothold.

Fierce melee on the embankment.
The air was filled with shouted orders and the screams of the wounded. In a brutal melee atop the riverbank, the two sides clashed with bayonets, rifle butts, and knives. Paratroopers fought like demons, and the Germans, though entrenched, were unrelenting. In the chaos, the German Leutnant Heinrich Von Schnitzel  was bayoneted by a fierce American corporal. His death sent a ripple of uncertainty through the German ranks—their leadership had been decapitated.

Among the American assault was Private Wilson, carrying a flamethrower. His squad had managed to push up close to a German trench, where enemy riflemen were stubbornly holding their position. Wilson dashed forward, his flamethrower aimed and ready. But when he pulled the trigger, instead of a torrent of fire, only a pitiful hiss came out. The tank had been punctured by enemy fire during the crossing, and now the weapon was useless—filled with nothing but water. Cursing, Wilson quickly discarded the flamethrower and drew his sidearm. With his M1911 pistol, he fired at the trench, buying time for his squadmates to close in and lob grenades.

The bazooka destroys the MG team in the crater

On another flank, a bazooka team managed to crest the riverbank under heavy fire. Spotting the muzzle flashes of an MG42 tearing into their comrades, the loader slammed a rocket into the tube, and the gunner steadied his aim. A loud whoosh echoed as the bazooka fired, the rocket screaming toward its target. The projectile hit dead center in a crater housing the German MG team. A deafening explosion followed, silencing the machine gun with finality. Smoke and debris filled the air, but the cost was high—the bazooka team was quickly picked off by precise German rifle fire before they could retreat to cover. Their sacrifice, however, had cleared the way for more Americans to land and push forward.

Amidst the growing battle, German reinforcements arrived—a Kubelwagen, its mounted MG34 spraying bullets wildly, came racing onto the field. The vehicle sped across the American line of advance, its machine gun rattling furiously. Though the gunfire forced some paratroopers to dive for cover, it was largely ineffective. In return, the Americans opened up with rifle fire. The Kubelwagen swerved and zigzagged to avoid being hit, its tires kicking up dirt and debris. For now, the small German force managed to buy precious time for the defenders.

The bridge is destroyed by German engineers!

Despite heavy losses, wave after wave of American paratroopers continued to land on the riverbank. They pushed deeper into the German positions, driving the enemy back inch by bloody inch. Victory seemed within reach—the Americans were about to take the final stretch of ground leading to Nijmegen Bridge.

But suddenly, a thunderous explosion shook the battlefield. A massive cloud of dust and smoke erupted from the bridge as the Germans’ final act of defiance came to fruition. Their engineers had succeeded in setting off the demolition charges, and the bridge, the vital link to Nijmegen, came crashing down into the Waal.

General Gavin, watching through binoculars from the southern bank, let out a cry of shock. The bridge was gone, and with it, the Allies’ hope of a swift victory. Though the Americans had fought valiantly and crossed the Waal under impossible odds, their efforts now seemed futile.

As the ruins of the bridge smoldered in the river, the realization set in—Operation Market Garden was faltering. Was this the beginning of the end?

This was an absolute cracker of a game for bolt action - at first my opponent and I were skeptical if the Americans would even make it off the river bank but some lucky rolls (or unlucky!) soon had the game evenly matched and in the balance. It was an extremely close game that literally came down to the final roll of the dice on turn 6 to see if the demolition charges went off (a roll of a 1 followed by a 1-4!!!). What an amazing end to a nail bitter game!

Looking forward to our next scenario when the German Panzers assault the Son Bridge!

Signing out,

Chewie

Scenario 7: The Airborne Retreat

Monday 25th September 1944. It is clear that the British 1st Airborne Division can no longer hold out at Oosterbeek. After over a week of br...