Saturday, May 24, 2025

Bolt Action Third Edition

With the end of our Operation Market Garden Campaign comes the opportunity to try out the new third edition rules. We played our first Third Edition rules last night and got to pull out the hard cover rulebook that my friend bought me for Christmas.

 

Not a fan of the art on the book
(Is he waving hello at the person he is shooting at one handed with a rifle?)

We played two lists of ~650 points with 3 platoons each - US vs Germans in an engagement set somewhere in Eastern France using the lists in the back of the rule book.

US Forces

Rifle Platoon

Platoon Commander    40

Rifle Squad   7 men    70
                NCO SMG
                BAR


Rifle Squad   7 men    70
                NCO SMG
                BAR

Bazooka Anti Tank Team 60

Heavy Weapons Platoon

                Platoon Commander  40

                Mortar Team + Spotter   60

                Heavy Machine gun Team 70

Armoured Platoon

                Stuart Light Tank 145 

                M13 Halftrack 70

Total:  625 Points

 

 

German Forces

Rifle Platoon

Platoon Commander    40

Rifle Squad   6  men    79
                NCO SMG
                MG34


Grenadier Squad   6 men    76
                NCO SMG
                2 Assault Riffles

Panzer Shrek Anti Tank Team 80

Heavy Weapons Platoon

                Platoon Commander  40

                Medium Machine Gun Team 50

                Medium Machine Gun Team 50

               

Armoured Platoon

                Sdkfz 234/2 155 

                Hanomag  62

Total:  632 Points

 

We rolled up the scenario (Seek and Destroy) and got to playing! A few things I noticed from our first game:

    - It's much easier to kill small teams now that there's no -1 to hit them. Bazooka teams, officers + man etc really have to watch out as they are easily being hit on 5's with a 5+ cover save.

The bazooka team were cut down moments after this photo!

 

    - The increased amount of officers on the table (which I don't really like) at any time meant a lot of snap-to-actions which results in lot of activations and overall a faster game (which I think is a good thing!).

    - The US fire and maneuver rule (+1 shot for ever 3 guys shooting) is lame and I don't think captures the semi automatic nature of their guns or the fire-and-manouver doctrine well. I'd like to see them bring back the no penalty to shooting or perhaps something like being able to shoot and then move extra towards the unit they are shooting at on an advance.

Germans firing from their position in the farm
 

    - The point blank rule is fun and deadly and close combat just feels far too risky now to ever justify (defenders go at the same time but can still shoot as a reaction to the charge) and defenders in cover go FIRST (which I don't like thematically as surely the attackers will be throwing grenades, firing off to keep the defenders heads down no?), I think in 2nd edition combat was too much feast-or-famine situation so I'm overall happy with this.

The Stuart enjoyed some point blank shooting
    - Pinning out a unit seems less important/probable given that they get a flat -1 to hit for any number of pins and the +2 morale to all officers gives a good chance to pass orders. Not sure if this is good or not we'll have to play more games.


 

Overall I thinkV3 is a good game with simple rules and still very true to the 'beer and pretzels' game play of Bolt Action. After playing a fair bit of kill team recently it was very refreshing to have some simple rules to get around! The game was full of awesome moments and the dice were not in my favour giving my opponent a convincing win of 9 points to 4! Looking forward to our next game as we get into it more and trying out some of the new rules on other units (snipers, flamethrowers, fanatics etc). As we are casual players we will ultimately house rule what we like and don't like to ensure that we are having the most FUN which is what bolt action is all about.

Signing off,

Chewie

 

 

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