Sunday, December 19, 2021

Scenario 1: Operation Boston.

 Background:

 

June 6th, 1am. Drop Zone "O" in the french country side. Infantry from the 82nd Parachute division drop off course in the early hours of operation "Boston"  and must regroup before assaulting and liberating the French town of St Mere-Eglise. However the 14th company of the 3rd Battalion of the Grenadier-Regiment 1058 is in the area and scrambles to disrupt the 82nd from forming together and launching an attack.

 

D-Day: Sam Gibbons and the First Two Schlitz Beers in Normandy | Defense  Media Network

 US airborne troops preparing to board their transports.

 

Scenario: A single objective is placed in the centre of the table. The German player then deploys up to half of their units on the table and a Bunker (facing outwards from the objective) and 2 trench sections flanking the bunker. The US players units are not deployed at the beginning of the game. The attacker must nominate at least half of his units (rounding up) to form the first wave. All other units are left in reserve. Reserves enter the battlefield on a random table edge determined by a die roll (this represents the scattered landing of the US paratroopers and the scramble of the German units)

 

Points: 400pts (US) vs 300pts (German) + 100pts of Fortifications (1 bunker + 2 trench).

 

Objective:  An objective is placed in the centre of the table. The US player must move all infantry units within 6" of the objective. The US player gets 2 VP for each unit moved within 6" of the objective. The German player gets 2 VP for each US unit destroyed. To win a player must have 2VP more than the other.

 

Extra Rules:

 

Surprised: All German units deployed at the start the game have 1 pin markers on them. In addition the US forces get the first order dice of the game.

 

Night Fighting: This scenario is played with the night fighting rules for the first 3 turns. At the beginning of turn 4 a flare shoots up into the sky and illuminates the battlefield. At the beginning each subsequent turn roll a D6 on a 4,5,6 the flare remains on a 1,2,3 the darkness falls again and night fighting rules come back into effect.


Darkness of the early hours: The darkness and surprise means that the Germans had no idea what they were up against on the early hours of 6th June. The US player deploys their units 'hidden' and represents them with a playing card until they are revealed either through being spotted by the Germans (as per the night fighting rules) or they fire at/assault a german unit. Each playing card corresponds to a unit which is left off the table. Write down which card denotes which unit secretly. Once the flare is fired each unit on field is revealed.

 

 

Forces:

 

US:

 

HQ:

2nd Lietenant and Man with rifles

 

Infantry:

 

Regular Paratrooper Squad

1 NCO with Submachine gun

6 Riflemen.

 

Regular Paratrooper Squad

1 NCO with Submachine gun

6 Riflemen.

 

Regular Paratrooper Squad

1 NCO with Submachine gun

6 Riflemen.

 

Veteran Pathfinder Squad

1 NCO with Submachine gun

2 Submachine gunners.

2 Rifleman.

 

Regular Medium Machine Gun Team.

 

 

German:

 

HQ:

2nd Lietunant and Man with SMGs

 

Infantry:

 

Regular Heer Grenadier Squad

1 NCO with Submachine Gun

6 Riflemen

 

Inexperienced Heer Grenadier Squad

1 NCO with Submachine Gun

4 Riflemen

 

Regular Heer Grenadier Squad

1 NCO with Submachine Gun

4 Riflemen

 

Regular Medium Machine Gun Team.

 

Regular Medium Machine Gun Team.

 

 Since Dice is going with the theme of untold war stories, can we get the  paratroopers perspective of D- Day as a war story? : r/BattlefieldV

Paratroopers deploying en masse from their transports.

 

Aftermath:

 

US Victory - In the Battle for St Mere-Eglis the US can outflank reserves.

 

German Victory - At the battle for St Mere Eglis the US player has +1 to rolls to bring in reserves and can only begin to bring reserves in on turn 3.

 

A draw has no effect on the next game.

 

 

It should be a fun first scenario to our campaign and I look forward to seeing how it all plays out!


Signing off,

Chewie.

 

Introducing Chewie's Bolt Action Blog

This blog will follow the design and play through of a Bolt Action campaign focused on the Airborne element of Operation Overlord. It will consist of 7 battles which will encompass the Airborne landings and capture of St Mere-Eglis in the early hours of 6th June 1944 all the way to the German counter attack on Carentan in the afternoon of 12th June 1944. 

The battles will be played in the following order:

  • Operation Boston (Landing in DZ "O")
  • Liberation of St Mere-Eglis
  • Assault on Brecourt Battery
  • Les Forges
  • Crossing of the Douvre
  • Attack on Carentan
  • Counter Attack on Carentan.

 

I will be playing with the same opponent over the course of the campaign with the idea to play one battle per month if our schedule allows for it.

It will be something of an escalation campaign with the first mission being 400pts a side and the final being 1200pts. In each battle a win for the US or German side will influence the next game in a small way (e.g. +1 to order tests to bring reserves onto the field). I didn't want to give the winning team too much of an advantage to continue winning and snowball the whole campaign.

 

The campaign will take place in the areas shown on the map below:


https://upload.wikimedia.org/wikipedia/commons/d/dc/Planned_airborne_drop_zones%2C_D-Day%2C_6_June_1944.JPG


I am fairly new to Bolt Action in general having only started playing in 2021 and I hope this campaign will be a fun and rewarding experience. This blog will allow me to record my thoughts and the outcomes of each battle and hopefully inspire others to do similar things with their hobby group.

Signing off,

Chewie

Scenario 3: The Battle for Nijmegen

  The Waal Bridge and Nijmegen following the battle. Background: Tuesday 19th September 1944 - the British Guards Armored Division and US 82...