Monday, January 16, 2023

Scenario: Destroy the Supplies

I've tried my hand at making a new scenario for bolt action. The scenario is named 'Destroy the supplies" and is an attacker and defender scenario played on a 4'x4' board. 

British Commando's conduct a raid deep behind enemy lines on the island of Vågsøy, Norway 1941.

SCENARIO: DESTROY THE SUPPLIES

A strike force has been sent behind enemy lines to destroy key objectives, disrupting supply chains and wreaking havoc in the rear echelons. The defenders must quickly react and protect the key objectives.

SET-UP

5 objectives are placed on the board in a 'Z' shape position (See map). These objectives should be tactically important supplies such as an ammo dump, fuel reserve or command post.

The defender picks a side of the table and sets up at most half of his units (rounding down) in the set up area (See map). Units that are not set up to start with are left in reserve. The attacker's units are not set up on the table at the start of the game. The attacker must nominate at least half of his force to form his first wave. This can be the entire army if he wishes. Any unit not included in the first wave is left in reserve.

Reserves are not allowed to outflank in this scenario.

OBJECTIVE:

The attacker must try and destroy all of the objectives on the map. To destroy an objective an infantry or vehicle unit must be given a successful fire order while within 2" of the objective. This order cannot be used to fire at any unit and instead results in the destruction of the objective. Single shot weapons such as panzerfausts are not expended for this fire order.

PREPARATORY BOMBARDMENT:

As this strike is carried deep behind enemy lines there is no preparatory barrage used in this scenario. 

FIRST TURN:

The battle begins. During turn 1, the attacker must move his entire first wave onto the table. These units can enter the table from any point on the attackers table edge, and must be given either a run or advance order. Note that no order test is required to move units on the table as part of the first wave. 

GAME DURTAION:

Keep a count of how many turns have elapsed as the game is played. At the end of turn 6, roll a die. On a result of 1,2 or 3 the game ends, on a roll of 4,5 or 6 play one further final turn. 

VICTORY:

At the end of the game calculate which side has won by adding up victory points as follows. The attacker scores 2 victory points for each objective destroyed. He also scores 1 victory point for every 2 enemy units destroyed. The defender scores 2 victory points for every objective which has not been destroyed. He also scores 1 victory point for every 2 enemy units destroyed.

Map: Scenario - Destroy the supplies.

I imagine this scenario is better suited for smaller battles of <1000pts but perhaps it could be expanded to larger forces. I think a few thematic scenes would really suit this scenario such as an SAS raid in the deep desert, a glider assault dropping men to destroy artillery guns, a strike force sent to capture officers/POWS or a strike to capture fuel reserves vital for an offensive campaign! It would suit many theatres and points throughout the war. I also have no idea if this is balanced or not and will be planning to play this scenario this week so will probably make a follow up post on how it goes. I imagine some extra cheesey lists could be cooked up to rush and capture all the objectives in the second turn but I'm very much a 'beer and pretzels' player so that's not the spirit of the game I'm going for with this - I want something cinematic and fun!

I hope this can inspire other players and lead to some fun games of bolt action.

Signing off,

Chewie.

Wednesday, January 4, 2023

Kit Bash: British Airborne 6pdr Gun

Over the Xmas break I've been busy with my British airborne project and have continued on my quest to replace all metal models with plastic conversions. Next up on my list was a 6pdr gun with the aim of both converting the crew and making a scenic base for the gun. 

British airborne troops with a 6-pdr anti-tank gun in Hamminkeln, Germany 1945

I was inspired by the many 'diorama' bases I've seen online that people make for their artillery pieces and wanted to try my hand at something similar. I started with a 9.5cm X 8.0cm piece of plastic card as the foundation and positioned where I wanted the gun and crew to be on the base. I then built up some ground and dirt using milliput. I also left some spaces for bases of the crew so they can be removed as casualties easily while playing. 
WIP of the gun and base. This is my second time making a metal 6pdr and it was still an absolute dog of a model to put together.

Everything was then covered in PVA and sand and then spray painted and painted up just like the bases on my usual British airborne infantry. I was aiming for a look that was on the edge of a city. Maybe on the outskirts of Arnhem firing into the German counter attack? I made the shrubs from tissue paper soaked in PVA and water then covered them in flock.The ammo boxes and shells all came with the gun. 

The finished diorama base.

Next up was the crew. In bolt action 6pdr guns have a crew of three but nearly every photo I've seen on them has at least 4 people working around the gun so not sure what is correct. The conversions were extremely simple and I think they have effectively represent a gun crew.

The gunner

First up was the gunner. This was a simple conversion that only used British airborne parts. The right arm is the arm holding the Sten gun with the gun clipped off and the left arm is direct from the airborne sprue. I imagine he is looking down the sight and ready to fire.

 

The loader

The loader was another simple conversion. All British airborne parts with the shell taken from the Rubicon Pak40 plastic kit (a dreamy kit compared to the metal warlord one!). The right hand is actually a left hand but you can't really tell when its all on the table haha!


The spotter

Finally is the spotter. This model was made from British airborne parts and Waffen SS bits. The left arm is from the SS sprue and the right hand holding binoculars is from the German Grenadier sprue. I imagine he is about to bring down his arm and yell "FIRE!".


Here is the final product all together:




Overall I'm very happy with how it all turned out. I think I've captured a dynamic scene of the crew frantically loading the gun while under attack. I was a little dubious about the diorama bases as while they look great, they aren't the best for gameplay and moving pieces around terrain. I decided with it anyway as models are on the display case 99% of the time and the gaming table 1% so net worth it in the end.

Looking forward to another year of Bolt Action and hobby fun!

Singing off,

Chewie


 

 

Scenario 3: The Battle for Nijmegen

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