Monday, September 29, 2025

Scenario: Trench Warfare

Inspired by my recent trench terrain I wanted to have a go at making a scenario aimed at two dug-in sides trying to capture each others trenches and being forced to attack across no-mans land. While I can't think of any direct battles from WW2 I imagine this could easily represent some WW1 action. 

 

German soldiers take up position in a trench

SCENARIO:

Two opposing forces face each other across a scarred battlefield of dugouts, craters, and barbed wire. Each side has established a trench line, and now both are ordered to break the deadlock by seizing the enemy’s fortifications. The battle will be decided by who can both hold their own trenches and wrest control of the enemy’s.

SET-UP:

The table should feature multiple parallel trench lines running across the width of the battlefield, each roughly one-third of the way in from the respective players’ table edges. Between them lies no-man’s-land, filled with shell holes, barricades, and scattered terrain for cover.

Both sides deploy up to half of their units (rounding down) within or directly behind their own trench line. Any units not deployed at the start are left in reserve.

Reserves cannot outflank in this scenario.

OBJECTIVE:

Both players must capture and hold sections of the enemy trench line while defending their own. A section of trench is considered captured if, at the end of the game, one side has at least one infantry unit in or within 2" of it and the enemy has none. Vehicles do not count towards capturing trenches.

PREPARATORY BOMBARDMENT:

Both sides receive a preparatory bombardment to represent simultaneous attacks along the line. Roll separately for each bombardment before the first turn.

FIRST TURN:

The battle begins. During Turn 1, each player may move their reserves onto the table from their table edge, following the usual rules.

GAME DURATION:

Keep a count of how many turns have elapsed as the game is played. At the end of Turn 6, roll a die. On a result of 1, 2, or 3 the game ends. On a result of 4, 5, or 6 play one further final turn.

VICTORY:

At the end of the game calculate victory points as follows:

A player scores 2 victory points for each section of enemy trench captured.
Both players also score 1 victory point for every 2 enemy units destroyed.

The side with the most victory points wins the battle

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Scenario: Trench Warfare

Inspired by my recent trench terrain I wanted to have a go at making a scenario aimed at two dug-in sides trying to capture each others ...