Sunday, April 17, 2022

Scenario 4: The battle of Saint-Côme-du-Mont

 

After a decisive German victory at Les Forges it is now time for scenario 4 - The battle of Saint-Côme-du-Mont

 

Background: June 8th 9am:  Saint-Côme-du-Mont, a village on the National Road 13, is a key objective for the allies as it is necessary to secure the road to Carentan. The smouldering ruins of US Stuart tank serves as a grim landmark known as 'Dead Mans Corner' to mark the border of the town defended by the German 6th Fallschirmjäger Regiment, the “Green Devils”, of Major von der Heydte.  It is the objective of the US Colonel Robert Sink to capture the town from the Green Devils and secure the allied position inland. The fighting has been raging for a full day by now . Colonel Sinks forces have now entered the town and the battle hangs in the balance with the German's desperately trying to secure the positions and push the allies back. 

 

Band_of_Brothers_101st on Twitter: "Dead Man's Corner is an intersection  located on the outskirts of Saint-Côme-du-Mont, which connects the roads  running from Carentan, Utah Beach, Sainte-Mère-Èglise, and Sainte-Marie-du- Mont. 1/ https://t.co ...
Dead mans corner in 1944. Today the site is a museum commemorating the allied landings.

 

 

Points: 750 points US and 750 points Germany

 


Scenario: Key Positions with 5 objectives.

 

Forces:

 

327th Glider Infantry Regiment, 101st Airborne Division

 

Regular Second Lieutenant

  • 1 man with rifle

 

Regular Infantry Squad

NCO with submachine gun

6  riflemen

1 BAR

 

Regular Infantry Squad

NCO with submachine gun

6  riflemen

1 BAR

 

Regular Engineer Squad:

1 NCO with submachine gun

3 Infantry with Rifle

1 Flamethrower

1 Assistant

 

Veteran Infantry Squad

1 NCO with submachine gun

3 Infantry with submachine guns

1 BAR

1 Rifleman

 

Regular Medium Machine gun Team

 

Regular Bazooka Team

 

Regular M4A1 Sherman 75mm Medium Tank

Pintle Mounted HMG

Fallschirmjäger Regiment 6, 91. Infanterie Division

 

Veteran Second Lieutenant

  • 1 man with Assault Rifle

 

Regular Heer Grenadier Squad

1 NCO with submachine gun

4 Riflemen (1 Panzerfaust)

1 Machine gun

1 loader

 

Regular Heer Grenadier Squad

1 NCO with submachine gun

4 Riflemen (1 Panzerfaust)

1 Machine gun

1 loader

 

Veteran Sturmpioniere (Assault Engineer) Squad

1 NCO with submachine gun

3 Infantry with submachine gun

1 Flamethrower

1 Assistant

Entire Squad has anti-tank grenades.

 

Veteran Heer Grenadier Squad

1 NCO with submachine gun

3 Infantry with submachine guns

2 Infantry with rifles (1 Panzerfaust)

 

Regular Medium Machine Gun Team

 

Regular Sniper Team

 

Regular SdKfz 234/2 'Puma' Heavy Armoured Car

The tank at Dead Man's Corner on the Saint Côme-du-Mont to Carentan road
The ruined Stuart which acted as a grim sign post for the allies.

 

 

 

 

As a boon for winning the last game. The German forces will start the game with 50pts of barbed wire set up where they chose.

I'm ready for another great game! This map will feature many buildings for brutal house-to-house fighting and will see both sides fielding the dreaded flamethower teams! Should be a great bit of fun on this long weekend.

Signing off,

Chewie

Sunday, April 3, 2022

Army Showcase: US Airborne



As part of the Normandy campaign we are playing through. I have been building a US airborne army for use in the Overlord - Market Garden period. I started Bolt Action last year with the 'Band of Brothers' starter set which pits US airborne against Wehrmacht grenadiers, so these are the two armies I have decided to make (for now!).

For the US airborne army I wanted to have some Airborne troops backed up by US army troops and armor. To capture that I've got a mix of squads with the plan of eventually making two individual armies which I can mix and match depending on the battle or mission. I bought two additional US army sprues and mixed those with the US airborne box to make this army. All together it comes to around ~1200pts (depending on if you take the troops as veteran or regular).



501st Parachute Infantry Regiment:



2nd Lieutenant with man.


I modeled the 2nd lieutenant (right) with man (left) from a combination of US and german parts. The Lieutenant has grenadier binoculars and Gewehr 43. I was inspired by the story of Dick Winters losing his weapon on his drop for Overlord and having to use captured German weapons. The 'man' has a US airborne head with the mohawk trimmed off. I have armed them both with rifles to get the most of the 'fire and maneuver' US special rule.



Infantry Squad with BAR.

The first squad I made from the Band of Brothers set. I went for 9 men including NCO with SMG and 1 BAR as included in the box (even though I've never seen any historical photos of Paratroopers jumping with BARs). The uniform for all of these guys is Vallejo's Russian Army Uniform and flat brown + Khaki for the trimmings. For the entire army I've tried to have the NCOs pointing for easy identification on the tabletop. I also included a medic model for use as a stand alone medic or as a bit of flavour for one of the riflemen.





Infantry Squad with BAR.

The second squad made identical to the one above with some slightly different poses. Once again I have included a BAR and NCO with SMG.





Infantry Squad with BAR (US Army).

Another squad of 9 with BAR and NCO with "SMG". This squad was made using the US army kit not the Airborne kit. I gave the NCO the shotgun as a 'counts as' SMG because the model seemed cool and is included in that kit. I envisioned these guys as being US army who are coming to relieve the airborne units but for all intents and purposes they are identical to the airborne squads above.






Medium Machine Gun Squad (Airborne).

Once again I made this as per the Band of Brothers starter kit. I've decided to make all men prone for this team as I don't like having prone figures in the infantry squads with so many men running - it seemed too out of place for me. I've modelled some gear on the ground of the big base as if the team have flung their things down in haste to set up the gun. I also decided to keep the third man on his own base for easy removal when taking casualties and be able to use him as an air/artillery observer if needed.





Ranger/Veteran Squad (US Army).

I had 5 bodies left over from the US army sprues and decided to make a small veteran/ranger squad. The squad has NCO with SMG, 2 SMG Grease guns from the US infantry sprue, a BAR and a rifle. I wanted each guy in this squad to look a bit unique so I used a collection of smoking heads/hands, the mohawk from the airborne kit and the head with the glasses. In the future I might expand this squad with 2 or 3 more riflemen for my 'US Army' army.



Engineer Squad (with flamethrower).

For this squad I wanted to have a group to represent combat engineers. I used the bag from the US army sprue and a spare bazooka ammo arm to represent satchel charges/explosives. The flamer is made from a modified grease gun with panzerfaust charge, a paperclip tubing and a flamer tank from the 40K Imperial Guard sprue. I painted the flamer with the US army colours rather than the Airborne as the idea of parachuting with a flamethrower seemed too crazy. The flamer can be run as a 2 man flamer team (I would use a spare US army model) or as part of this squad for extra flexibility.





Bazooka Team (Airborne)

This bazooka team was an easy conversion using the Bazooka team arms from the US infantry sprue on Airborne bodies. I wanted to capture the scene of the Bazooka to be in afiring position with the ammo carrier rushing up hunched over from the heavy ammunition.





Mortar Team with Spotter (Airborne)


This mortar team was made entirely with leftover plastic infantry bits. The spotter is Airborne with the airborne binoculars and the radio on his back is an ammo tin + handle for an e-tool as the antenna. He can also double as an artillery/air observer. The crouching crew member is holding a trimmed bazooka shell. The crew member looking at the map is made using the German grenadier map arm and cigarette. The prone loader is made using the machinegun team arms.

The mortar itself was made using a spare bazooka as the barrel, the bipod was made from an MG42 barrel and two barrels from the LMG in the airborne kits and the base plate is the lid of the 30.cal ammo box. I'm really happy with this conversion and on the table it looks the real deal without having to use those pesky metal models.




57mm Anti Tank Gun (Airborne)

This is the metal warlord kit which I bought online. It was an absolute dog to put the gun together with bad instructions and fiddly parts. I would never recommend this kit to anyone. I've placed the gun on its own base and the crew separate for storage reasons and for easy casualty removal. The crew were painted to match the rest of the army though I believe their uniforms are slightly different to the plastic Airborne models. I also used milliput on the crew bases to hide the garish metal bases they come on. Once together and all painted I'm happy with how the gun looks but having built the Rubicon plastic Pak40 I just can't accept this Warlord kit!




M8 light armored car


This is the Rubicon M8 Greyhound/ M20 scout car kit and, like all rubicon kits, was an absolute dream to put together. A very high quality kit and would recommend to anyone. I decided to go with the mine rack on the sides rather than the storage bins and I liked the 'Cowboy' decal included in the rubicon kit. The paint job was an easy spray of Olive drab and then washed with nuln oil and weathered. The antenna are broom bristles stuck down with superglue. I had a lot of fun researching this vehicle and looking at reference photos to get an idea for stowage and paint.






M4 Sherman


This is another Rubicon kit the 'M4 Sherman/Firefly IC'. The kit is awesome giving plenty of options for Sherman variants and the firefly. I had to reach out to the bolt action discord to make sure I was choosing a hull and gun which was consistent with the Sherman's they had during Operation Overlord.I used the left over parts from the kit to make my Sherman wreck terrain piece which I posted a few weeks ago. I'm yet to use this in a game and the model has only made an appearance as a terrain piece so far but I am keen to give it a spin. I chose the 'Trooper' name from the decals included in the kit and I used a technique from Youtuber 'Night Shift' to do the painting and weathering. As I don't have an airbrush all of my models are brush painted.




That's the army so far! It's been a great experience researching the battles and war and building an army to fit into the theme for late war Western Europe. I still have a few things to build and add to the army namely another squad of US Airborne, another squad of US army, an M3 Stuart and a US Airborne Jeep. Once those are done I think the army will be 'done' until I get another spark of inspiration!

Signing out,

Chewie












Monday, March 14, 2022

Battle Report: The Battle for Les Forges

Back after our third game of Bolt action and time for the Battle report for scenario 3: THe Battle for Les Forges. The battle was Scenario 7: Envelopment with the US attacking the German infantry dug in off the National Road 13. The US forces had to reach the German line and secure the position for the gliders which were set to land tonight. 

 The battlefield was as follows: 


The German forces had dug in the trench line with bunker at the northern edge. A knocked out Sherman sit smouldering on national road 13 and the surrounding farmland was cratered from allied bombing runs earlier that morning.


2pm June 6th 1944: Gefreiter Wilhelm scanned the countryside overlooking National Road 13. His Pak40 gun was dug in well and ready to fire on any enemy that might appear over the plains before him. The smouldering ruin of a Sherman which was knocked out while trudging down the road spilled black smoke into the air. Leutnant Weiner Von Wurst had decided that this is where the 91st Infantrie Division would make their stand against the US forces which were en route to the Douvre river and no doubt Carentan. 

Suddenly from the sky,  two US P-47 thunderbolts screamed through the clouds and dropped their bombs onto the German line. This preliminary bombardment not only pinned the German forces down and killed Von Wurst's aid, but also signaled the beginning of the US attack. Sure enough from the hills over the other side of the road the US forces came.

The M8 Armored Car is knocked out by accurate Pak40 Fire
 Stunned by the bombing run the Germans had no choice but to rally their men before the US advance. Taking advantage of this confusion, 2nd Lieutenant Chad McCormick ordered his men to advance across the fields and reach the German line. It was essential that the area be cleared before the arrival of Glider infantry into DZ "W" scheduled for tonight. He ordered his Veteran Engineers, armed with a fearsome flamethrower, to advance behind the M8 Greyhound armored car which popped ineffective shots off at the German infantry who were down in the trenches.

 Gefreiter Wilhelm spotted the armored car approaching and spun his Pak40 to take aim at it. Against all odds his crew shrugged off the concussive effect of the bombing run and fired an armor piercing shell directly into the front of the M8. With a roar of fire the vehicle exploded as the Pak40 shell struck the ammunition rack within the turret. A cry of cheers rang from the German trenches as the grendiers moved up into the tree line to ready their machine guns.  Lieutenant McCormick gritted his teeth as he watched the vehicle explode. He knew there would be a lot of casualties today but the job needed to be done. He ordered everyone forward under the covering fire of mortar and machine gun as he ushered a bazooka team down the right flank towards the PAK40's dug in position.

The Us infantry continue their advance behind the wrecked Sherman

Von Wurst ordered the machine gun team in the bunker to fire at the approaching infantry but they were still shaken by the aerial attack and refused to fire. As the US infantry moved up into the bombed out fields the tree lines lit up with the fire of MG34s and Kar98s from the other grenadier squads holding the line. A few US infantrymen fell under the hail of bullets, but their resolve held and they continued the offense. Gefrieter Wilhelm readied the Pak40 again as mortar fire began to zero in on his positioned. He let a shell scream across the field and it struck a group of Americans as they dashed to one of the craters. A few of the men were blown apart and the rest of the squad had no choice but to hit the deck and go down. The bazooka team snuck up from the farmhouse and fired a shell at the Pak40 gun, but the shell hit nothing but sandbags surrounding the dug in gun team.

The US infantry advance under heavy fire
The American infantry began to return fire on the Germans in the tree line. Their expert shooting took down five grenadiers in a single volley causing the survivors to waver. The Pak40 gun swiveled to fire into the advancing infantry but before they could aim an American mortar shell scored a direct hit and killed Gefreiter Wilhem and his crew.
A direct hit on the Pak40 killed the entire crew

The bazooka team dashed from their cover aiming to occupy the now empty gun pit, but they were cut down from Stg44 fire from the grenadier team advancing through the forests.
Von Wurst surveyed the battlefield and realized this was the moment for action - he ordered his men to snap to action and both the machine gun in the bunker and the trench line fired with devastating effect into the advancing US infantry. Even under the covering fire of their own machine gun team, the US forces had no choice but to go down as a withering hail of bullets cut into them. Von Wurst did not let up, he ordered again and again for the machine guns to still fire till their barrels were red hot. 

The grenadiers in the forest ambush the bazooka team
Lieutenant McCormick's men were floundering on the field and the losses were so heavy that the infantry squads were being killed to the man. He surveyed the battlefield and realized that this was a lost cause, the German position was too well fortified and he would need to retreat and wait for armored reinforcements. He called his men back and they fled the fields of Les Forges amid the smoke and flames from the battle - the gliders would be on their own...

 

 

Another cracker game from our campaign and quite a convincing victory for the German side. The US forces were a little too apprehensive about closing the ground and wasted a few turns returning fire when they probably should have been closing the gap to put the flamethrower to use. A few lucky dice rolls on either side sealed the deal but I think the game could have gone either way.

We will have to see how the dice roll at our next battle - The battle for St Come-du-Mont!

Signing off,

Chewie

 

  

Battle Report: Forward Operating Posts in Western France

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